#pragma once
#include "FWGame.h"
#include "Sprite.h"
#include "FWGraphic.h"
#include "FWKeyboard.h"
class GameOver :
	public FWGame
{
	Sprite* _option_icon;
	D3DXVECTOR2 _icon_pos;
	bool _isrender;
	float delay;
	bool continues;
	bool end;
public:
	GameOver(FWGame* scene);
	~GameOver();
	void load();
	void update(float time);
	void render();
	void shutdown();
};

